Much more than winning games
Everything behind the “Continue” button. Click any screenshot to see it full size.
Your office. Your club.
Next match, team status, standings, news and assistant on a single screen.
- An assistant that warns you about expiring contracts, injuries, wage room and what the board expects.
- Squad energy, form and morale at a glance.
- News from your club and the league, with the best player of each game.
- One Continue button and time moves on in parts of the day: morning, afternoon and night.
Three divisions. 64 clubs.
First (18) · Second (18) · Third (28, in two geographic groups). With promotion, relegation and playoffs.
- Playoffs for the title, for survival and for promotion, each with its own rules in every division.
- Calendars with midweek rounds, Christmas derbies and time slots.
- Budgets change with each club’s division, reputation and history.
- Manage any of the 64 clubs, from a giant to a newly promoted side.
Two national cups
Copa del Rey: the host and the 7 best teams · Copa España: for the Second and Third divisions, with a Final Four.
- The Copa del Rey features a seeded draw, single-match ties at the host venue and a host that changes every year.
- In the Copa España, ties are played at the home of the lower-division team.
- Prize money, reputation points and a roll of honour that is kept for good.
- The calendar arranges itself so that no two matches overlap.
European League and European Cup
20 teams and 38 rounds, with play-in, playoffs and a Final Four · 32 teams in 4 groups of 8.
- 57 European clubs with their own squad, budget and life: they train, sign, renew and retire players.
- Qualification by licences, invitations, titles and reputation; the draw uses seeded pots.
- The board sets European objectives too, and prize money depends on the round reached.
- A dedicated page with standings, groups, knockout rounds, participants and leaders.
Line-ups your way
Starting five, minutes and minute-by-minute rotation, with each player’s rating and fit by position.
- Decide who plays and for how long, or let the smart rotation do it for you.
- Every player performs differently depending on the position you put him in.
- Before every game, a preview with both clubs, their condition and their streak.
- Opponents rotate too: the AI adjusts line-ups and minutes.
Every possession counts
A possession-by-possession match engine with full statistics for every player.
- Full box score: points, 2-point, 3-point and free throws, rebounds, assists, steals, blocks, turnovers, fouls and rating.
- Energy, form and morale change from game to game and show on the court.
- Injuries of eight kinds, from a few days of muscle overload to long absences.
- Calibrated over thousands of simulated games: upsets happen, but not too many.
Players with character
8 attributes · hidden potential · 10 personalities · decline age.
- For each player you only see estimates of his potential and personality; the better your staff, the more reliable they are.
- Ageing, decline and retirement: veterans announce in spring that they are calling it a day.
- Individual reputation that rises and falls with results and shapes the wage players ask for.
- Around 1,570 players from some 60 nationalities, with heights by position, archetypes and an “X factor”.
Training and coaching staff
9 roles · general and specific training: shooting, defence and fitness.
- Assistant coach, shooting, defence and youth coaches, fitness trainer, doctor, physiotherapist, scout and technical secretary.
- Training happens every week: what your players gain depends on the effectiveness (in stars) of your staff.
- Job candidates change every week, and their wages depend on their skill.
- The fitness trainer slows decline and the doctor shortens injuries.
Haggle over every euro
Haggling · objective bonuses · buy-out and release clauses.
- The player asks, haggles and gives ground depending on his personality. An insulting offer costs you attempts.
- Bonuses for promotion, title, Cup, Europe, points, rebounds or minutes; clauses for release on relegation or for a pay rise.
- Free agents, pre-contracts, signings by paying the buy-out clause, transfers and swaps with compensation.
- An assistant tells you the minimum, most likely and maximum cost before you sign.
Scouting and shortlist
Technical secretary · knowledge from 0 to 100% · CSV lists.
- Add players from any club, or free agents, to your list and your secretary gets to know them bit by bit: potential, personality, decline age and attributes.
- The more players he follows at once, the longer each one takes: scouting is a decision.
- Save the list and reload it whenever you want, even in another game.
- The scout also runs filtered searches, with reports whose ranges narrow over time.
Youth academy and young prospects
Cadet · Junior · Reserves.
- Recruit youngsters, plan their development and promote to the first team whoever is ready.
- A youth coach, the academy courts and the academy with residences improve their development.
- Players developed at your club are marked as such, and the board cares.
- AI clubs also promote youngsters every summer.
Sports city and arena
11 facilities with 3 levels each · an arena with 10 upgrades.
- An isometric sports city: mini-arena, youth courts, infirmary, gym, academy, scouting office, video room, offices, museum, café and shop.
- Each in basic, advanced and luxury level, with its own cost, building weeks and upkeep.
- The manager’s office grows from a caravan into a building as you build.
- The arena, seen from above: capacity, VIP boxes, scoreboard, bars, shop, press room, accessibility, parking and advertising.
Economy and business
Season tickets · tickets · merchandising · catering · sponsorship · television · marketing.
- Set season-ticket and ticket prices and see how the fan base responds.
- Tiered merchandising, catering (outsourced or run by the club) and sponsor offers.
- Television deals paid per televised game, and marketing campaigns.
- Realistic budgets for every club, with payroll, bonuses and upkeep in plain view.
Meet the targets or get sacked
League and Cup objectives · club philosophy · confidence · fans.
- The board asks for a finishing position that fits your club’s level: from winning the league to avoiding relegation.
- Each club has its own philosophy (youth, home-grown players, prestige, young players or veterans), measured with real data from your squad and minutes.
- Confidence is assessed every month. In the red, the board freezes spending. And if things go badly, you are dismissed.
- The fans have their say too.
An open universe
Built-in editor · .dbmpak packages · custom skins.
- Edit clubs (crest, colours, kits, arena, budget, philosophy), players and competitions, or restore the official database.
- The Mod Manager installs and shares databases, game modes and skins.
- Two built-in skins (light, and a classic teal) plus your own.
- Put your own photos in the main menu.
Small details
- Built-in quick guideWith screenshots of every screen, so you can start without getting lost.
- Portable installSaved games, mods and preferences live next to the game.
- Safe savingTwo rotating backups of every saved game.
- Week-by-week pre-seasonTime to renew, sign and strengthen the squad.
- Reproducible gamesEvery match has its own seed, so it can be replayed exactly.
- Balance in one fileAll the game’s parameters live in a single editable file.
A free game. Always.
DBM began as a personal project, driven by the wish to create the basketball management game I would like to play. The aim is for it to stay free forever and to keep growing with additions that bring variety and fun, without adding complexity just for the sake of it.